What this book covers
Chapter 1, Introduction to Generative Adversarial Networks, starts with the concepts of GANs. Readers will learn what a discriminator is, what a generator is, and what Game Theory is. The next few topics will cover the architecture of a generator, the architecture of a discriminator, objective functions for generators and discriminators, training algorithms for GANs, Kullback–Leibler and Jensen–Shannon Divergence, evaluation matrices for GANs, different problems with GANs, the problems of vanishing and exploding gradients, Nash equilibrium, batch normalization, and regularization in GANs.
Chapter 2, 3D-GAN – Generating Shapes Using GANs, starts with a short introduction to 3D-GANs and various architectural details. In ...
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