November 2011
Intermediate to advanced
560 pages
17h 46m
English
Introduction
Interactive physics and artificial intelligence have diverse applications in fields from mechanical engineering and medical training to video games. All involve a set of discrete physical objects interacting with each other and with the static environment. As the number of simulated objects and the level of geometric detail per object increases, the computation resources required increase as does the level of exploitable parallelism. Efficiency is especially important when the application requires real-time simulation at interactive rates. As a result, such simulations benefit from the high throughput and bandwidth available on GPUs. Implementing these algorithms on GPU can be ...
Read now
Unlock full access