Table of Contents
Chapter 1. Grails in a hurry...
1.1.1. First there was Rails...
1.1.2. Why Grails changed the game
1.1.3. Big idea #1: Convention over Configuration
1.1.4. Big idea #2: agile philosophy
1.1.5. Big idea #3: rock-solid foundations
1.1.6. Big idea #4: scaffolding and templating
1.1.7. Big idea #5: Java integration
1.3. Our sample program: a Web 2.0 QOTD
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