June 2021
Beginner to intermediate
600 pages
13h 50m
English
Chapter 1: A Short Python Primer
Chapter 2: Two Python Paradigms
Chapter 7: Affine Transformations
PART III: GRAPHICS AND SIMULATIONS
Chapter 8: Drawing Vector Images
Chapter 9: Building a Circle from Three Points
Chapter 10: Graphical User Interfaces and the Canvas
Chapter 11: Animations, Simulations, and the Time Loop
Chapter 12: Animating Affine Transformations
Chapter 13: Matrices and Vectors
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