Skip to Content
Non-Photorealistic Computer Graphics
book

Non-Photorealistic Computer Graphics

by Thomas Strothotte, Stefan Schlechtweg
April 2002
Intermediate to advanced
496 pages
12h 34m
English
Morgan Kaufmann

Overview

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.

Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.

Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
  • Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.
  • Traces NPR principles and techniques back to their origins in human vision and perception.
  • Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.
  • Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.
  • Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.
  • Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.
  • Includes a series of programming projects in which readers can apply the book's concepts and algorithms.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Philip Schneider, David H. Eberly
Handbook of Computer Aided Geometric Design

Handbook of Computer Aided Geometric Design

G. Farin, J. Hoschek, M.-S. Kim

Publisher Resources

ISBN: 9781558607873