Preface
About This Book
I decided to write this book when I found existing literature for budding game designers, artists, and programmers tended to focus on only one specific vein of games development—that being a design, artistic, or programming book. Those with artistic talents and ideas for games could not find a good resource to ease them into programming. However, programming texts tend to be dry and ignore the visual aspect.
With the face of the game development industry rapidly changing from a small number of large development teams to much more of a cottage industry consisting of small multiskilled teams, it is more imperative that individuals are skilled in both art and programming.
Game development tools are also not what they used ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access