November 2011
Intermediate to advanced
348 pages
7h 2m
English
In this chapter, we will cover:
Originally, when I first started writing this book, I had intended on only covering the 2D context of the HTML5 canvas (I strongly believe that most people who use canvas will be working with this context). I had also originally intended on covering techniques for rendering 3D shapes in the 2D context using 3D projection methods and vector operations. People were already busy creating some pretty incredible 3D JavaScript libraries for the 2D context, including Kevin Roast's ...
Read now
Unlock full access