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HTML5 Games: Novice to Ninja by Earle Castledine

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Level 9: Optimizing & Packaging

“Hey, MomPop Games,” whispers a nervous-looking, hoodie-clad figure you recognize as one of Guy Shifty’s coders. “We just wanted to give you a heads-up about IGC. Shifty saw how your Bravedigger game was shaping up, so he’s got us working on multiple games that he’s going to enter in multiple categories! I think you’ll have to beat him on desktop and mobile. Otherwise, he says he wins the bet. I gotta go. Good luck.”

Great, more work for us, and we don’t even know how to get things out into the world yet!

A game only exists once people can play it. This requires two things: it must run at an acceptable frame rate, and it must be available for people to download or install. And for us, at this stage of our career, ...

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