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Hughes/Computer Graphics, 3/E
book

Hughes/Computer Graphics, 3/E

by Kurt Akeley, James D. Foley, David F. Sklar, Morgan McGuire, John F. Hughes, Andries van Dam, Steven K. Feiner
August 2013
Beginner to intermediate
1264 pages
52h 45m
English
Addison-Wesley Professional
Content preview from Hughes/Computer Graphics, 3/E

Chapter 1. Introduction

This chapter introduces computer graphics quite broadly and from several perspectives: its applications, the various fields that are involved in the study of graphics, some of the tools that make the images produced by graphics so effective, some numbers to help you understand the scales at which computer graphics works, and the elementary ideas required to write your first graphics program. We’ll discuss many of these topics in more detail elsewhere in the book.

1.1. An Introduction to Computer Graphics

Computer graphics is the science and art of communicating visually via a computer’s display and its interaction devices. The visual aspect of the communication is usually in the computer-to-human direction, with the human-to-computer ...

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Publisher Resources

ISBN: 9780133373721Purchase book