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Hughes/Computer Graphics, 3/E
book

Hughes/Computer Graphics, 3/E

by Kurt Akeley, James D. Foley, David F. Sklar, Morgan McGuire, John F. Hughes, Andries van Dam, Steven K. Feiner
August 2013
Beginner to intermediate
1264 pages
52h 45m
English
Addison-Wesley Professional
Content preview from Hughes/Computer Graphics, 3/E

Chapter 6. Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling

6.1. Introduction

You’ve been introduced to how a 3D scene is projected to 2D to produce a rendered image, and you know the basic facts (substantially clarified in later chapters) about light, reflectance, sensors, and displays. The other required ingredient for an understanding of graphics is mathematics. We’ve found that students understand mathematics better when they encounter it experimentally (as we saw with the order-of-transformations issue in Chapter 2). But performing experiments using 3D graphics requires either that you build your own graphics system, for which the preliminary mathematics is critical, or that you use something premade. WPF is a good example ...

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Publisher Resources

ISBN: 9780133373721Purchase book