May 2022
Intermediate to advanced
335 pages
6h 3m
English
This chapter explores gamification in HCI. Because gamification has been shown to increase the effectiveness of educational processes, creativity, enjoyment, productivity, and the capacity to retain knowledge and gain new abilities, it is the principal objective style of game development. The use of thinking and gaming approaches in non-entertainment environments, such as education and labor, is referred to as the ...
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