11. Timer-Based Animation

I can guide you, but you must do exactly as I say.

Morpheus, The Matrix

In Chapter 10, “Easing,” we looked at CAMediaTimingFunction, which enables us to control the easing of animations to add realism by simulating physical effects such as acceleration and deceleration. But what if we want to simulate even more realistic physical interactions or to modify our animation on-the-fly in response to user input? In this chapter, we explore timer-based animations that allow us to precisely control how our animation will behave on a frame-by-frame basis.

Frame Timing

Animation appears to show continuous movement, but in reality that’s impossible when the display pixels are at fixed locations. Ordinary displays cannot display ...

Get iOS Core Animation: Advanced Techniques now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.