Chapter 9. Artificial Intelligence and Behavior
Games are often at their best when they’re challenging for players. There are a number of ways to make your game challenging, including creating complex puzzles; however, one of the most satisfying challenges that a player can enjoy is defeating something that’s trying to outthink or outmaneuver her.
In this chapter, you’ll learn how to create movement behavior, how to pursue and flee from targets, how to find the shortest path between two locations, and how to design an AI system that thinks ahead.
9.1 Making Vector Math Nicer in Swift
Problem
You have a collection of CGPoint
values, and you want to be able to use the +
, -
, *
, and /
operators with them. You also want to treat CGPoint
s like vectors, and get information like their length or a normalized version of that vector.
Solution
Use Swift’s operator overloading feature to add support for working with two CGPoints
, and for working with a CGPoint
and a scalar (like a CGFloat
):
/* Adding points together */
func
+
(
left
:
CGPoint
,
right
:
CGPoint
)
->
CGPoint
{
return
CGPoint
(
x
:
left
.
x
+
right
.
x
,
y
:
left
.
y
+
right
.
y
)
}
func
-
(
left
:
CGPoint
,
right
:
CGPoint
)
->
CGPoint
{
return
CGPoint
(
x
:
left
.
x
-
right
.
x
,
y
:
left
.
y
-
right
.
y
)
}
func
+=
(
left
:
inout
CGPoint
,
right
:
CGPoint
)
{
left
=
left
+
right
}
func
-=
(
left
:
inout
CGPoint
,
right
:
CGPoint
)
{
left
=
left
+
right
}
/* Working with scalars */
func
+
(
left
:
CGPoint
,
right
:
CGFloat
)
->
CGPoint
{
return
CGPoint
(
x
:
left
.
x
+
right ...
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