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Swift 3 Game Development - Second Edition
book

Swift 3 Game Development - Second Edition

by Stephen Haney
February 2017
Beginner to intermediate
258 pages
5h 31m
English
Packt Publishing

Overview

Dive into the world of iOS game development with Swift 3! This hands-on guide walks you through the process of creating engaging and fun mobile games using SpriteKit and Swift. By learning practical techniques and best practices, you'll be equipped to design, build, and publish your own games for iPhone and iPad.

What this Book will help me do

  • Master SpriteKit to deliver engaging game graphics, animations, and physics.
  • Utilize Swift 3 features to optimize game performance and interactivity.
  • Incorporate powerful game menu systems and Game Center integration.
  • Understand monetization strategies tailored for your game's success.
  • Publish polished games to the App Store with confidence.

Author(s)

None Haney is an experienced software developer, specializing in game development. With a deep understanding of Apple's technologies, they enjoy teaching through straightforward and practical examples. Their passion lies in empowering developers to create games that are both technically sophisticated and creatively engaging.

Who is it for?

This book is for developers eager to venture into iOS game creation, particularly using Swift 3. Readers should be comfortable with basic programming concepts but do not need prior game development experience. If you're interested in building, polishing, and publishing games from scratch for a global audience, this book provides a comprehensive guide to help you reach your goals.

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Publisher Resources

ISBN: 9781787127753