August 2015
Intermediate to advanced
246 pages
4h 21m
English
Kivy is recommended because it makes a lot of optimizations by itself. Indeed, this permits the programmer who does not know how to use graphics and OpenGL to create applications with great graphical performance. However, you can always improve it using OpenGL code directly in Kivy, and besides the renderings presented in this chapter with the shaders, we have two additional considerations.
You need to have clear concepts of OpenGL to go deeper in this recipe, so it is useful to refer to the Kronos documentation at https://www.khronos.org/opengles/sdk/docs/man/.
In this recipe, we are going to review three examples to improve our graphics:
Read now
Unlock full access