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Learn C++ for Game Development
book

Learn C++ for Game Development

by Bruce Sutherland
June 2014
Beginner
324 pages
6h 35m
English
Apress
Content preview from Learn C++ for Game Development

Part     3

The STL

Modern programming languages come with many features, data structures, and algorithms out of the box. C++ is no exception. The Standard Template Library (STL) provides interfaces to a preexisting library of functionality that will allow you to write better programs faster.

The STL provides you with tools to manage collections of objects, execute algorithms on those collections, and learn how to best structure the data in your applications.

This part of the book will help you learn the differences between the different STL containers and when to use each in your programs. You’ll also see the string class in action, which will help you work with strings in a much easier manner than using raw C strings.

The STL also provides ...

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Publisher Resources

ISBN: 9781430264583Purchase book