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Learn Java with Math: Using Fun Projects and Games
book

Learn Java with Math: Using Fun Projects and Games

by Ron Dai
November 2019
Beginner
228 pages
2h 45m
English
Apress
Content preview from Learn Java with Math: Using Fun Projects and Games
© Ron Dai 2019
R. DaiLearn Java with Mathhttps://doi.org/10.1007/978-1-4842-5209-3_20

20. Tracing Moving Objects

Ron Dai1 
(1)
Seattle, WA, USA
 

Java provides a basic coding framework, such as for or while loops and if or switch conditional statements. We can make use of them to keep track of moving objects versus its times. First, we’ll work with a popular math problem - bouncing ball scenario.

Math: Bouncing Ball

In a pure math approach, we’d build a table to record the height after each bounce. It is not that hard, but if we change the height value in the original problem setting, we will have to recalculate the values in the same table by hand.

Example

A ball is dropped from a height of 3 meters. On its first bounce it rises to a height of 2 meters. ...

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