Chapter 13
Wrapping Things Up
Congratulations on reaching this chapter—you should now be in a strong position to create 2D games in Unity (even if you’re using the free version). The techniques I’ve demonstrated here work both with Unity Free and Unity Pro. Of course, what’s been presented in this book, however, should not be seen as the end of the line for 2D game development. It should be seen less as an ending point and more as a starting point. No book, no matter how large, could say everything there ever was to know about 2D game development. The subject of 2D games is simply too large to encompass and discuss in its entirety. For this reason, there’s inevitably a lot this book leaves unsaid or untouched. The purpose of this book has ...
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