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Getting Started with Unity 5.x 2D Game Development
book

Getting Started with Unity 5.x 2D Game Development

by Francesco Sapio
February 2017
Beginner
478 pages
11h 5m
English
Packt Publishing

Overview

Learn the fundamentals of 2D game development with Unity 5.x through detailed, practical examples and projects. This book guides you step by step to create an engaging 2D tower defense game, covering essential phases like game design, scripting, animations, and publishing. You'll gain a solid foundation in developing complete, polished games using Unity's tools.

What this Book will help me do

  • Learn to design and set up game assets for 2D game development using Unity.
  • Build and manage dynamic user interfaces tailored to exciting game experiences.
  • Develop complex animations and integrate them seamlessly into gameplay.
  • Harness Unity's physics engine for realistic interactions and mechanics.
  • Implement Artificial Intelligence in Unity to create intelligent non-playable characters.

Author(s)

The author, None Sapio, an experienced game developer, shares their expertise in game design and development, specializing in the Unity platform. Through their engaging and step-by-step approach, you will benefit from years of practical experience turned into accessible and actionable guidance. Their focus is to make learning game development both fun and effective.

Who is it for?

This book is aimed at beginners to game development eager to create 2D games using Unity 5.x, as well as experienced developers transitioning from 3D or other game engines. Readers should have a basic understanding of programming concepts and C syntax, and they are likely looking to gain comprehensive knowledge about the Unity engine's 2D capabilities to create and publish games.

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Publisher Resources

ISBN: 9781784397173