Skip to Content
Learning ActionScript 3.0, 2nd Edition
book

Learning ActionScript 3.0, 2nd Edition

by Zevan Rosser, Rich Shupe
October 2010
Beginner
453 pages
15h 52m
English
O'Reilly Media, Inc.
Content preview from Learning ActionScript 3.0, 2nd Edition

Chapter 4. The Display List

IN THIS CHAPTER

Jump Right In

The Sum of Its Parts

Adding and Removing Children

Managing Object Names, Positions, and Data Types

Changing the Display List Hierarchy

A Dynamic Navigation Bar

What’s Next?

One of the most dramatic changes introduced by ActionScript 3.0, particularly for designers accustomed to prior versions of ActionScript, is the way in which visual elements are added to an application at runtime. In prior versions of ActionScript, a separate approach was used to add most kinds of visual assets at runtime, requiring varied syntax. Management of those assets—particularly depth management—and creating and destroying objects, were also fairly restrictive and could be relatively involved, depending on what you were trying to accomplish.

ActionScript 3.0 brings with it an entirely new way of handling visual assets. It’s called the display list. It’s a hierarchical list of all visual elements in your file. It includes common objects such as movie clips, but also objects such as shapes and sprites that either didn’t previously exist or could not be created programmatically.

The biggest difference between the ActionScript 3.0 display list display techniques used in prior versions of ActionScript is that the display list can’t have any gaps. If the display list contains 10 display objects (such as 10 movie clips), you can’t add a new display object to position 20. Furthermore, if something is removed from the display list, any display objects at a higher ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning ActionScript 3.0

Learning ActionScript 3.0

Rich Shupe, Zevan Rosser
ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

Joey Lott, Darron Schall, Keith Peters
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 9781449398705Errata Page