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Learning ActionScript 3.0, 2nd Edition
book

Learning ActionScript 3.0, 2nd Edition

by Zevan Rosser, Rich Shupe
October 2010
Beginner
453 pages
15h 52m
English
O'Reilly Media, Inc.
Content preview from Learning ActionScript 3.0, 2nd Edition

Chapter 9. Drawing with Pixels

IN THIS CHAPTER

Bitmap Caching

The BitmapData Class

Blend Modes

Bitmap Filters

Color Effects

Image Encoding and Saving

Adding Functionality to Your Color Picker

What’s Next?

Though largely known for its focus on vector assets, ActionScript also has an impressive arsenal of bitmap compositing features—options that work by layering, blending, and filtering pixel-based assets. ActionScript can even take a snapshot of vectors and manipulate the snapshot—behind the scenes with no loss in vector quality—giving you additional compositing options and, in many cases, performance gains.

Although it’s unrealistic to expect ActionScript to achieve the feature breadth and depth of a pixel-editing application like Adobe Photoshop, you really can accomplish quite a bit with it. Among others, ActionScript features include a set of blend modes (darken, lighten, multiply, screen, and others that closely resemble Photoshop blend modes), basic filters (like drop shadow, bevel, and blur, akin to Photoshop layer styles), and advanced filter effects (like convolution and displacement mapping, similar to Photoshop filters).

Today, ActionScript 3.0’s speed and efficiency make bitmap manipulation practical in more processor-intensive scenarios than ever before. In this chapter, we’ll discuss several ways to add pixel pushing to your projects, including:

  • Bitmap Caching. Moving pixels on screen is a lot more efficient than recalculating the math required to display moving vectors every time ...

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Publisher Resources

ISBN: 9781449398705Errata Page