Skip to Content
Learning ActionScript 3.0, 2nd Edition
book

Learning ActionScript 3.0, 2nd Edition

by Zevan Rosser, Rich Shupe
October 2010
Beginner
453 pages
15h 52m
English
O'Reilly Media, Inc.
Content preview from Learning ActionScript 3.0, 2nd Edition

Chapter 7. Motion

IN THIS CHAPTER

Basic Movement

Simple Physics

A Basic Particle System

Simple Collision Detection

Geometry and Trigonometry

Programmatic Tweening

What’s Next?

From your very first experiment to the umpteenth time you’ve performed a familiar task, moving assets with code can be very gratifying. In addition to creating more dynamic work by freeing yourself from the permanency of the timeline, there is something very immediate and pleasing about controlling the motion of an object purely with ActionScript.

Because programming motion can cover many concepts, we’ve chosen to focus on a few key topics in this chapter. For each group of ideas we introduce, we offer what we call simplified simulations—that is, we don’t maintain that our examples accurately reflect real-world scenarios. When discussing physics, for example, we won’t be accounting for every force that can act on an object. On the contrary, we’ll try to provide simple implementations that you can easily integrate into your own projects.

We also hope to show that math can be your friend. To some of you, this may be a given, but to others, math can be a little intimidating. If you’re in the latter group, we hope to reduce what may be a knee-jerk reaction to nothing more than working with numbers. Understanding just a few practical applications of mathematical or scientific principles can really go a long way. Before you know it, you’ll be creating what seem like complex animations with little effort. You’ll be building ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning ActionScript 3.0

Learning ActionScript 3.0

Rich Shupe, Zevan Rosser
ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

Joey Lott, Darron Schall, Keith Peters
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 9781449398705Errata Page