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Learning Swift™ Programming
book

Learning Swift™ Programming

by Jacob Schatz
December 2014
Beginner
300 pages
8h 9m
English
Addison-Wesley Professional
Content preview from Learning Swift™ Programming

Summary

In this chapter, you worked with SpriteKit, a powerful framework for building games in Swift. When it comes to customization, SpriteKit places you, the programmer, in the driver’s seat. After you import graphics, you can make them available as SKNode objects in a game. SpriteKit lets you fine-tune almost any node property. In this chapter, you created a game in which you adjusted the positions, colors, and rotation settings of some nodes. You positioned the hero and barrier blocks flat against the ground to create an illusion of gravity. You used an instance of the UIColor class to make the background look like a blue sky.

Unlike the tic-tac-toe example from Chapter 5, this game involves multiple views: a start screen and a main play ...

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Publisher Resources

ISBN: 9780133950410Purchase book