March 2017
Beginner
92 pages
2h 8m
English
A-Frame
components and registry
built-in
lifecyclemethods
position component
schema
using
inspector
online editor
A-Frame library
basic application
ECS
caching assets to improve performance
components and building blocks
Kevin’s illustration
mixins
example
inspector
components panel
scene graph
viewport
key features
primitives
<a-box>
<a-camera>
<a-circle>
<a-collada-model>
<a-cone>
<a-cursor>
<a-curvedimage>
<a-cylinder>
<a-dodecahedron>
<a-image>
<a-light>
<a-obj-model>
<a-octahedron>
<a-plane>
<a-ring>
<a-sky>
<a-sound>
<a-sphere>
<a-tetrahedron>
<a-torus>
<a-torus-knot>
<a-video>
<a-videosphere>
AFRAME.registerComponent
A-Painter
Boilerplate code
Clara, prebuilt models
Computer-based VR setup
Constellation sensors, Oculus Rift
Content delivery ...
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