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Virtual Reality Blueprints
book

Virtual Reality Blueprints

by Charles Palmer, John Williamson
February 2018
Beginner to intermediate
250 pages
6h 11m
English
Packt Publishing

Overview

Step into the world of Virtual Reality game and application development with "Virtual Reality Blueprints." This engaging guide walks you through developing immersive VR experiences using platforms like Cardboard, Gear VR, and OculusVR. Explore hands-on examples to create virtual galleries, zombie battle simulations, and even carnival midway games using Unity 3D.

What this Book will help me do

  • Utilize Unity 3D to create visually stunning and interactive VR applications.
  • Implement intuitive user interfaces and controls exclusive to the VR domain.
  • Harness artificial intelligence to enhance gameplay in VR environments.
  • Develop motion mechanics such as tracking, grasping, and shooting for engaging experiences.
  • Deploy completed VR applications across multiple leading platforms, including mobile and desktop.

Author(s)

None Palmer and John Williamson are seasoned developers and authors in the field of VR game development. With extensive experience in Unity 3D and immersive media technologies, they bring practical insights and hands-on examples to their books. They aim to make advanced VR development approachable for aspiring developers.

Who is it for?

This book is ideal for game developers and tech enthusiasts who are eager to embark on VR application projects. A foundational knowledge of the Unity 3D engine and basic C# programming skills are necessary to fully grasp the material. If you're passionate about learning to create immersive applications, this resource is for you.

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Publisher Resources

ISBN: 9781786462985