Introduction: Five Stories about Five Core Metaverse Concepts

As I write this in early 2023, over 500 million monthly active users inhabit online platforms that fit the broadest outlines of the definition of the Metaverse at the start of this book. That's roughly one in ten of the entire global population connected to the Internet. (As to that definition's particulars, I'll tell that story in Chapter 1.)

Most of the leading metaverse platforms are outlined in the following table:

The Metaverse Platform Landscape, 2023—Market Leaders

Platform Monthly Active Users Accessible Devices Notes
Roblox 250 million Windows, macOS, iOS, Android, Xbox One See Chapter 4.
Minecraft 174 million iOS/Android, Windows, Mac, consoles See Chapter 4.
Fortnite 83 million (2021) Windows, Mac, Android, consoles See Chapter 5.
ZEPETO 20 million (2023) iOS/Android Company reports that 60% of users are in Asia; 15% in the Americas; 15% in Europe; and 9% in MENA.
Rec Room 10–12 million Windows, Meta Quest, iOS/Android, consoles In April 2022, company reported 3 million MAU accessing through VR, most via Meta's Quest 2.
VRChat 7–9 million Windows, Quest, Steam VR, HTC Vive See Chapter 7.
Avakin Life 7 million (2023) iOS/Android Developed by UK-based Lockwood Publishing, which in 2020 raised $25 million in Series A funding led by China tech giant Tencent.
IMVU 5 million (2023) iOS/Android, Windows, Mac Company reports 200,000 monthly active creators, $1 million paid out per month to creators ...

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