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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
book

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

by Mario Andres Pagella
August 2011
Intermediate to advanced
152 pages
3h 20m
English
O'Reilly Media, Inc.
Content preview from Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

About the Author

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.

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Publisher Resources

ISBN: 9781449309664Errata Page