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Mastering Adobe Animate 2021
book

Mastering Adobe Animate 2021

by Joseph Labrecque
February 2021
Intermediate to advanced
404 pages
8h 44m
English
Packt Publishing
Content preview from Mastering Adobe Animate 2021

Chapter 11: Producing Virtual Reality Content for WebGL

In the previous chapter, we explored the concept of game development for the native web and programmed an entire game using JavaScript and the HTML5 Canvas document type.

This chapter will focus on the virtual reality (VR) and WebGL glTF document types within Animate. Virtual reality is cutting-edge technology and Animate has its own take on this space using both panoramic and 360-degree VR concepts. We'll get an overview of the VR document type within the software and then move directly on to assembling our virtual reality environments with scenes and textures. Once the environments are established, we'll add in additional assets as part of each scene, animate them using the Asset Warp ...

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Publisher Resources

ISBN: 9781801074162Supplemental Content