December 2012
Intermediate to advanced
340 pages
8h 3m
English
Augmented Reality tries to fuse the real-world object with virtual content. To place a 3D model in a scene, we need to know its pose with regard to a camera that we use to obtain the video frames. We will use a Euclidian transformation in the Cartesian coordinate system to represent such a pose.
The position of the marker in 3D and its corresponding projection in 2D is restricted by the following equation:
P = A * [R|T] * M;
Where:
After performing the marker detection step we now know the position of the four marker corners in ...
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