Summary
In this chapter, we explored a number of options that we can use to increase the performance of our WPF applications. As we have now seen, this is more a case of making a large number of little changes to gain an overall noticeable performance benefit.
We saw that we can utilize the graphics rendering power of our computer's graphics card and declare our resources more efficiently. We investigated ways to improve our application's performance using lighter weight UI controls and more efficient methods of rendering drawings, images and text. We continued and also found how to data bind, display large objects and collections and handle events with improved performance.
In the next chapter, we will investigate the final requirement for all ...
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