Graduate students, researchers, and professionals in the field of computer networking often require a firm conceptual understanding of its theoretical foundations. Knowledge of optimization, information theory, game theory, control theory, and queueing theory is assumed by research papers in the field. Yet these subjects are not taught in a typical computer science undergraduate curriculum. This leaves only two alternatives: to either study these topics on one’s own from standard texts or take a remedial course. Neither alternative is attractive. Standard texts pay little attention to computer networking in their choice of problem areas, making it a challenge to map from the text to the problem at hand, and it is inefficient ...

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