Mobile Python: Rapid Prototyping of Applications on the Mobile Platform
by Jürgen Scheible, Ville Tuulos
Chapter 11. Combining Art and Engineering
This chapter brings together many of the concepts and techniques shown in the previous chapters. We provide a series of real-world application examples that combine art and engineering. They are all built and deployed using PyS60. Most of them have their origins in the field of digital art and are implemented by following the rapid prototyping approach with PyS60.
We hope to illustrate here that by having an application idea or a concept at the core of your actions, you can turn it into a fully working application by adopting and combining many of the previously introduced code examples. The applications we explain span from participatory and collaborative games to mobile multi-user applications controlling large displays, from interacting with a robot to physical computing using sensor boards and applications for controlling remote sound applications. Finally we show how you might turn your phone into a tool for creating mobile art.
Again we want to repeat here our message to all you creative and innovative people out there: use your talent, skills, ideas and energy to inspire the world! May this chapter and the entire book help you to do so!
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