Index
3D modeling, 9
See also modeling tools
avoiding holes, 14
modeling with primitives, 15–16
polygon density, 14
understanding subdivision, 10–11
using face loops, 13
working from reference images, 15
3D website, 313
A
accessories
arms
Arrange UVs in Bounds command, 46, 47f
B
Ballistic Publishing website, 314
base mesh, 57
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