July 2023
Intermediate to advanced
232 pages
6h 48m
English
In this chapter, we begin by taking an in-depth look at the most common type of testing in games – functional testing. Then, we will dig into compliance testing, followed by localization testing and regression testing.
These are by no means all the types of game testing; in the final chapter, we will touch upon other types of testing that are necessary for modern game QA. We will learn about the basic differences when testing on different platforms and where these tests fit in the game development process.
What you’ll learn here is exceptionally important, as it will provide the foundation for all that you’ll subsequently learn. By mastering these topics, you will get a solid grasp on how testing is ...
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