Skip to Content
Modern Game Testing
book

Modern Game Testing

by Nikolina Finska
July 2023
Intermediate to advanced
232 pages
6h 48m
English
Packt Publishing
Content preview from Modern Game Testing

10

Eat, Sleep, Test, Repeat: Test Methodology

In this chapter, we will cover different methodologies that we can use to optimize our testing efforts. We will look into methodologies that are most commonly used in agile teams and help us deal efficiently with fast-paced development, with frequent updates and introductions of new code. While these methodologies are frequently used in agile game development, they are also very useful for more traditional teams.

Besides this deep dive into various methodologies, we will also look at the best practices when dealing with new code. While every game has a different architecture and each studio has slightly different processes, there are some good practices that can be used across the board.

In this ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Mechanics: Advanced Game Design

Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans
Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Practical Test Design

Practical Test Design

István Forgács, Attila Kovács

Publisher Resources

ISBN: 9781803244402