Overview
Master the art of multiplayer game development using Unreal Engine 5 in this comprehensive guide. You will build a fully functional networked game, learning how to use C++ and Blueprints, while discovering networking techniques and best practices to create interactive and immersive online experiences.
What this Book will help me do
- Understand the fundamentals of building multiplayer games using Unreal Engine 5.
- Set up and manage networked levels with scalability in mind.
- Learn how to implement replication, Remote Procedure Calls (RPCs), and other networking features.
- Debug and optimize your multiplayer game for improved performance and scalability.
- Successfully deploy your multiplayer game using Unreal Engine and connect it to online services such as Epic Online Services.
Author(s)
Marco Secchi is a seasoned game developer with extensive experience using Unreal Engine and designing multiplayer game systems. His expertise in networking concepts and C++ programming has allowed him to build scalable and engaging multiplayer experiences for a variety of player audiences. Marco is passionate about sharing his knowledge and empowering developers to create high-quality multiplayer games.
Who is it for?
This book is for game programmers and developers with an interest in mastering multiplayer game development. While prior experience with Unreal Engine and general programming is beneficial, the book is tailored to guide readers with limited knowledge of networking systems. It's also highly adaptable for those transitioning from other game engines to Unreal. If you aim to bring multiplayer functionality to your projects or deepen your game development skills, this book is an excellent starting point.