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.NET Developer's Guide to Augmented Reality in iOS: Building Immersive Apps Using Xamarin, ARKit, and C#
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.NET Developer's Guide to Augmented Reality in iOS: Building Immersive Apps Using Xamarin, ARKit, and C#

by Lee Englestone
February 2021
Beginner to intermediate
193 pages
3h 13m
English
Apress
Content preview from .NET Developer's Guide to Augmented Reality in iOS: Building Immersive Apps Using Xamarin, ARKit, and C#
© Lee Englestone 2021
L. Englestone.NET Developer's Guide to Augmented Reality in iOS https://doi.org/10.1007/978-1-4842-6770-7_13

13. 3D Models

Lee Englestone1  
(1)
Offerton, UK
 

In this chapter, we will look at how we can take existing 3D models and use them in your Augmented Reality scenes as well as discuss the popular free 3D tool “Blender” and how it can be used to create your own 3D models.

We’ve already seen that SceneKit allows us to use seven or eight different primitive 3D models such as boxes, spheres, cylinders, planes, and so on, but they are rather limited and unexciting. By using existing 3D models or even creating our own, we can make our Augmented Reality experiences more impressive and engaging.

Importing 3D Models

Fortunately, it ...

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Publisher Resources

ISBN: 9781484267707Purchase LinkPublisher Website