February 2021
Beginner to intermediate
193 pages
3h 13m
English
In this chapter, we will look at how we can take existing 3D models and use them in your Augmented Reality scenes as well as discuss the popular free 3D tool “Blender” and how it can be used to create your own 3D models.
We’ve already seen that SceneKit allows us to use seven or eight different primitive 3D models such as boxes, spheres, cylinders, planes, and so on, but they are rather limited and unexciting. By using existing 3D models or even creating our own, we can make our Augmented Reality experiences more impressive and engaging.
Fortunately, it ...
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