Book description
If you want to enrich your game’s experience with physicsbased realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
 Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
 Explore rigid body dynamics, using realtime 2D and 3D simulations to handle rotation and inertia
 Apply concepts to realworld problems: model the behavior of boats, airplanes, cars, and sports balls
 Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
 Capture 3D sound effects with the OpenAL audio API
Table of contents
 Preface
 I. Fundamentals
 II. RigidBody Dynamics
 III. Physical Modeling
 IV. Digital Physics
 A. Vector Operations
 B. Matrix Operations

C. Quaternion Operations
 Quaternion Class

Quaternion Functions and Operators
 Quaternion Addition: The + Operator
 Quaternion Subtraction: The − Operator
 Quaternion Multiplication: The * Operator
 Scalar Multiplication: The * Operator
 Vector Multiplication: The * Operator
 Scalar Division: The / Operator
 QGetAngle
 QGetAxis
 QRotate
 QVRotate
 MakeQFromEulerAngles
 MakeEulerAnglesFromQ
 Conversion Functions
 D. Bibliography
 Index
 About the Authors
 Colophon
 Copyright
Product information
 Title: Physics for Game Developers, 2nd Edition
 Author(s):
 Release date: April 2013
 Publisher(s): O'Reilly Media, Inc.
 ISBN: 9781449392512
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