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Physics for Game Developers, 2nd Edition
book

Physics for Game Developers, 2nd Edition

by Bryan Bywalec, David M Bourg
April 2013
Intermediate to advanced
575 pages
15h 54m
English
O'Reilly Media, Inc.
Content preview from Physics for Game Developers, 2nd Edition

Appendix D. Bibliography

A wise old professor once told us that it is not important to know the answers to everything as long as you know where to find the answers when you need them. In that spirit, we’ve compiled a list of references to books, articles, and Internet resources that you might find useful when looking for additional information on the various topics discussed throughout this book. We’ve tried to categorize them as best we could, however, keep in mind that several references cover more than just the subject matter referred to in the category headings we’ve assigned.

General Physics and Dynamics

Anand, D. K., and, Cunniff, P. F., Engineering Mechanics - Dynamics, Houghton Mifflin Company, Boston, 1973.

Beer, Ferdinand P., and, Johnston, E. Russell Jr., Vector Mechanics for Engineers, McGraw-Hill Book Company, New York, 1988.

Dugas, Rene, A History of Mechanics, Dover Publications, Inc., New York, 1988.

Ginsberg, Jerry H., Advanced Engineering Dynamics, Cambridge University Press, New York, 1995.

Lindeburg, Michael R., Engineer-in-Training Reference Manual, Professional Publications, Inc., Belmont, CA, 1990.

Meriam, J. L., and, Kraige, L. G., Engineering Mechanics, Volume 2, Dynamics, John Wiley & Sons, New York, 1987.

Rothbart, Harold A., Editor, Mechanical Design Handbook, McGraw-Hill, New York, 1996.

Serway, Raymond A., Physics for Scientists & Engineers, Saunders College Publishing, New York, 1986.

Mathematics and Numerical Methods

Boyce, William E., and, DiPrima, Richard ...

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Publisher Resources

ISBN: 9781449361037Errata Page