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Physics for Game Developers, 2nd Edition
book

Physics for Game Developers, 2nd Edition

by Bryan Bywalec, David M Bourg
April 2013
Intermediate to advanced
575 pages
15h 54m
English
O'Reilly Media, Inc.
Content preview from Physics for Game Developers, 2nd Edition

Part III. Physical Modeling

Part III focuses on physical modeling. The aim of this part is to provide you with valuable physical insight so you can make better judgments on what to include in your models and what you can safely leave out without sacrificing physical realism. We cannot and do not attempt to cover all the possible things you might want to simulate. Instead, we cover several typical things you may try to simulate in a game—such as aircraft, boats, and sports balls, among others—in order to give you some insight into their physical nature and into some of the choices you must make when developing suitable models.

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Publisher Resources

ISBN: 9781449361037Errata Page