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Planning Extreme Programming by Martin Fowler, Kent Beck

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Chapter 11. Writing Stories

 

"Tell a me story."

 
 --Every child at some point
  • The story is the unit of functionality in an XP project. We demonstate progress by delivering tested, integrated code that implements a story. A story should be understandable to customers and developers, testable, valuable to the customer, and small enough so that the programmers can build half a dozen in an iteration.

Writing Stories

A user story is a chunk of functionality (some people use the word feature) that is of value to the customer. It provides a simple way for developers and customers to chop up what the system needs to do so the system can be delivered in pieces.

The emphasis ...

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