May 2011
Intermediate to advanced
552 pages
15h 54m
English
Point-Based Graphics
Markus Gross and Hanspeter Pfister, Editors
Geometric Algebra for Computer Science: An Object-oriented
Approach to Geometry
Leo Dorst, Daniel Fontijne, and Stephen Mann
Visualization in Medicine
Bernhard Preim and Dirk Bartz
High Dynamic Range Imaging: Data Acquisition, Manipulation, and Display
Erik Reinhard, Greg Ward, Sumanta Pattanaik, and Paul Debevec
Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
David A. D. Gould
MEL Scripting for Maya Animators, Second Edition
Mark R. Wilkins and Chris Kazmier
Advanced Graphics Programming Using OpenGL
Tom McReynolds and David Blythe
Digital Geometry Geometric Methods for Digital Picture ...