“Less is more…”
—Ludwing Mies van der Rohe
This chapter is all about user interface design for the iPhone. We will first introduce the basic concept for designing that interface, which is “think simple” and will then look at iPhone users' experiences and the nature of users' cognitive resource limitations.
After this brief introduction, we will explore the anatomy of sketching using freehand sketching techniques and will explain how to mock up a user interface with some useful tools, such as Balsamiq. We will explore Balsamiq's interface and show how to optimize it.
Next, we will jump directly into Adobe Fireworks and explain how to design a user interface pixel by pixel. When designing a user interface, ...