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Chapter 3

Processing Boot Camp

In chapters one and two you learned about the Processing environment and how to begin to think algorithmically. You also learned how to draw simple images using Processing’s 2D drawing primitives. This chapter you’ll dig in much deeper and learn how to begin to structure your code using your own custom functions, loops and conditional statements. You’ll also learn how to reimplement (and even override) some of the Processing commands with your own improved advanced drawing commands. We’ll also introduce Processing transformations and the drawing context. Finally, you’ll put all this knowledge to great use, creating ...

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