PART TWO PUTTING THEORY INTO PRACTICE

I've been looking forward to writing this part of the book—this is the part where you can focus less on programming theory and language details, and begin playing with this fascinating medium—which is really what this book is all about. Please try not to worry—if you haven't quite mastered all the theory and memorized the entire Processing API, I'll be revisiting all this in the context of exploring fundamental aesthetic principles. In the next few chapters, you'll be using Processing and code as an experimental, creative medium, not unlike how you would use more traditional materials. In addition, you'll see how the code medium is distinctive, vis-à -vis other materials, with its own underlying materiality, ...

Get Processing Creative Coding and Computational Art now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.