Producing Animation 3e, 3rd Edition
by Catherine Winder, Tracey Miller-Zarneke, Zahra Dowlatabadi
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Introduction
When we started the journey on the first edition of Producing Animation 20 years ago, we could never have predicted we would be writing a third edition in an environment where animation is accessible beyond television and movie-theater screens. We could never have imagined that audiences would “stream” animated content from anywhere around the world. It was beyond our wildest dreams to envision the daily usage of animation for interactive and immersive experiences. While the application of animation is at an all-time high, digital connectivity has also enabled us to produce content on a global level at an unprecedented scale while collaborating with creative talent regardless of the time zone, language, or location differences. ...
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