© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
J. MeyerProgramming 101https://doi.org/10.1007/978-1-4842-8194-9_1

1. Basics

Jeanine Meyer1  
(1)
Mt Kisco, NY, USA
 

Abstract

The goal of this chapter is to get you started. The programming example will be a static drawing of two cartoonish figures, as shown in Figure 1-1. Be aware that the examples in subsequent chapters will increase in complexity, as we will be producing programs that are highly interactive and, possibly, involving random effects, reading files, and exhibiting behavior based on various conditions.

A sketch diagram of the daddy logo page has two ...

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