© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
J. MeyerProgramming 101https://doi.org/10.1007/978-1-4842-8194-9_6

6. Images and Graphics

Jeanine Meyer1  
(1)
Mt Kisco, NY, USA
 

Abstract

This chapter focuses on two examples, one with images and one with graphics. The first example displays an image, that is, a photograph, with instructions to press specific keys to modify the image in certain ways. The second example demonstrates the use of transformations for creating an origami-inspired flower design and can be considered graphics.

Note

The first edition of this book made use of a Processing function to access an image from a web address entered by the user. The exposition did include instructions on how to ...

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