Skip to Content
Programming 3D Applications with HTML5 and WebGL
book

Programming 3D Applications with HTML5 and WebGL

by Tony Parisi
February 2014
Intermediate to advanced
401 pages
11h 20m
English
O'Reilly Media, Inc.
Content preview from Programming 3D Applications with HTML5 and WebGL

Chapter 4. Graphics and Rendering in Three.js

In this chapter, we will tour the extensive set of features Three.js provides for drawing graphics and rendering scenes. If you are new to 3D programming, don’t expect to comprehend all of the topics in this chapter right away. But if you take them one at a time and work through the code samples, you could be well on your way to building great WebGL sites using the power of Three.js.

Three.js has a rich graphics system, inspired by many 3D libraries that have come before and informed by the collective experience of its authors. Three.js provides the features one comes to expect from 3D libraries, and then some: 2D and 3D geometry built from polygonal meshes; a scene graph with hierarchal objects and transformations; materials, textures, and lights; real-time shadows; user-defined programmable shaders; and a flexible rendering system that enables multipass and deferred techniques for advanced special effects.

Geometry and Meshes

One of the major benefits of using Three.js over coding straight to the WebGL API is the work it saves us in creating and drawing geometric shapes. Recall from Chapter 2 the pages of code it took to create the shape and texture map data for a simple cube using WebGL buffers, and then it required yet more code at drawing time in order for WebGL to move that data into its memory and actually draw with it. Three.js saves as all this grief by providing several ready-made geometry objects, including prebuilt shapes like ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace

Publisher Resources

ISBN: 9781449363918Errata Page