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Programming 3D Applications with HTML5 and WebGL
book

Programming 3D Applications with HTML5 and WebGL

by Tony Parisi
February 2014
Intermediate to advanced
401 pages
11h 20m
English
O'Reilly Media, Inc.
Content preview from Programming 3D Applications with HTML5 and WebGL

Index

Symbols

% mod operator, Animating by Programmatically Updating Properties
100,000 Stars project, IntroductionIntroduction
2D Canvas API
3D rendering libraries and, Canvas-Based 3D LibrariesComparing the Canvas renderer to the WebGL renderer
additional resources, Canvas 2D Context Specification
background, Canvas Basics
drawing features, Canvas API FeaturesCanvas API Features
programmable shaders and, Shaders
rendering 3D, Rendering 3D with the Canvas APICanvas-Based 3D Libraries
Three.js rendering, The Three.js Canvas RendererComparing the Canvas renderer to the WebGL renderer
WebGL and, Canvas: Universal 2D Drawing
3D environments, Rendering 3D Environments
(see also developing 3D environments)
browser-based integrated, Browser-Based Integrated Environments3D Repositories and Stock Art
rendering, Rendering 3D EnvironmentsRendering 3D Environments
WebGL framework and, WebGL Framework Requirements
3D geometry
creating, Creating 3D GeometryCreating 3D Geometry
CSS3 support, Rendering 3D Environments
prebuilt geometry classes, Paths, Shapes, and ExtrusionsBufferGeometry for Optimized Mesh Rendering
prebuilt geometry types, Prebuilt Geometry TypesPaths, Shapes, and Extrusions
3D graphics
background, IntroductionIntroduction
browser support, Browser Realities
cameras, Cameras, Perspective, Viewports, and Projections, Creating the Scene
coordinate systems, 3D Coordinate Systems
defined, What Is 3D?
geometry in, Creating 3D GeometryCreating 3D Geometry, Geometry and MeshesBufferGeometry for Optimized ...
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Publisher Resources

ISBN: 9781449363918Errata Page